4: cOkVI dw vrxn gurmuK
Four some-gurmukh ,
AMfj jyrj swiD kY syqj auqBuj KwxI bwxI ]
andaj jayraj saadhi kai saytaj outabhuj khaanee baanee.
The gurmukhs subdue the four life-mines (egg, foetus, sweat, vegetation) and the four speeches (para, posyanti, madhyama, vaikhari~.
cwry kuMfw cwir jug cwir vrn cwir vyd vKwxI ]
chaaray koundaan chaari joug chaari varani chaari vaydu vakhaanee.
Four are directions, four the yugas (ages), four varnas and four are the Vedas.
Drm ArQu kwmu moKu ijix rj qm sq gux qurIAw rwxI ]
dharamu aradu kaamu mokhu jini raj tam sat goun tureeaa raanee.
Conquering dharma, artha, kama, moksa and crossing three stagges of rajas, sattva and tamas they enter into the fourth stage turiya, the stage of supreme bliss.
snkwidk AwsRm aulMiG cwir vIr vsgiq kir AwxI ]
sanakaadik aasram ulaghi chaari veer vasagati kari aanee.
They control Sanak, Sanandan Sanatan, Sanatkumar, the four ashramas and the four warriors (in the field of charity, dharma, compassion and warfare).
caupiV ijau causwr mwir joVw hoie n koie r\wxI ]
chaouparhi jiu chaousaar maari jorhaa hoi n koi raanee.
As in chaupar (a game like blackgamman played with an oblong dice) one is victorious by winning all the four sides, and a twosome is not killed,
rMg ibrMg qMbol rs bhu rMgI ieku rMgu nIswxI ]
rang birang tanbol ras bahu rangee iku rangu neesaanee.
As in chaupar (a game like blackgamman played with an oblong dice) one is victorious by winning all the four sides, and a twosome is not killed,
gurmuK swDsMgiq inrbwxI ]4]
guramoukhi saadhasangati nirabaanee ||4||
So the gurmukh also makes pair with the One Lord and becomes undefeatable.